English. Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. 1. This new buff to Biochem is very interesting. This makes blue stims/adrenals expensive. During this time you will be running mostly rank 1 missions and an the more frequent rank 2 mission as you near 100. Even leveling up you'll get more use out of reusable med packs and stims and adrenals than anything from another crafting skill. 0 Expansion launches on February 15, 2022! Gear; Level 80 Solo Gearing 7. Share. (Reusable. You can actively earn unique and exclusive rewards by completing specific Daily and Weekly Conquest Objectives called Priority Objectives. Crew Skills. Biochemists are also able to create medpacs which restore health as well as med units which function as. 8k. . Invasion Zone - Expansion: Legacy of the Sith. Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Even if you don’t craft them and just buy one on the GTN, the reusable ones are only usable by Biochem level 600 (they kick ass). Juggernaut was my first…View data for the Biochem SWTOR Codex. Fleet. The following is a list of all the crew skills and their related Mission and Gathering counterparts: Armormech - Scavenging - Underworld Trading Armstech - Scavenging - Investigation Artifice - Archaeology - Treasure Hunting Biochem - Bioanalysis - Diplomacy Cybertech - Scavenging - Underworld Trading Synthweaving - Archaeology . First off, we removed the requirement t. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. 8x Refined Isotope Stabilizer - should be available on Jawa junk vendors. 2) Massive amount of crit for 15 sec every 2 min. Sorry i'm sure it's been asked before but couldn't find a. Note: When you obtain your ship you will obtain your very own butler droid who says he isn’t usable in combat but actually is. 3 can no longer be used in PvP Areas. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. That's money making. Biochem is a Super important Crew skill for a raid character. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. Let's say you're at 1% but might not get hit for another second. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. Guess I’ll have my Artifice and Biochem guys. Hello! I have question guys. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels?Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Per toon) SWTOR Armormech Crafting Guide. Armormechs/Synthweavers can crit their Bracers and Belts, providing an augment slot on a BoP gear that only. Right now, I'm a level 28 Shadow. 7. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. Especially when trying to RE everything to epic status. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. The grade 11 prototype medpac is a 77% improvement over. All Activity. SWTOR. More sharing options. Biochem adrenals do not stack with warzone red buff either last I checked. There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. 5 will be better than BioChem - if credits are not an issue. . As stated, I'm a level 50 Defense Guardian, I'm the main tank for my guild, we have hard mode flash points on farm and this past week we have completed both Eternity Vault and karagga's Palace on normal. Step 3: Pray to RNGesus (there's a <5% chance to get a schematic from every deconstructed item that can yield one). I left this game 1 year ago and now I am back, before I left i was leveing BIOCHEM on my 50 Sorc, the highest level reusable health stim looked like it was worth it back then. . At this time Synthweaving is unique in that it is the one crafting skill that can make might and willpower augments. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. . Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. 0 because reasons what's the incentive to use Biochem anymore?The second method is to use the /roll system. Second Best Companion for Smuggler: Languss “Guss” Tuno. There are three main purposes of crafting at endgame: Reusable stims (Biochem) Augments. 5. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. 2 These appear to me as the only crew skills receiving lots of love. 1a. SWTOR Biochem Guide - How To Use Biochem In SWTOR. Invasion Project requires: 1x Infantry Supply Kits - Biochem. So the only real benefit bio has now are rakata stims and money saving. So, i trained and can craft the Rakata fortitude stim for my tank. 2. 1a. 0 Biochem gets great new reusable stims and medpacks. Players may craft the Grit Teeth tactical and post it for sale on the GTN. Grit teeth - The cooldown of Enrage defense is reduced by 2 seconds when you are attacked. e. . The materials required to craft items. However, for PvE, if you 'need' biochem in order to do content then you are either not playing your class correctly or your healers aren't doing their job correctly - don't get me wrong, its useful but by no means mandatory. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I'm a returning playrr and had a few questions, is biochem still a must for pvp. Leveling Biochem for PvP. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. The last crafting skill is Biochem, and like Cybertech, it’s a bit odd. My. 3 Endgame Gearing Guide. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. Uncover explanations of the molecular basis of life. I am currently 400/400 armstech and i am severely disappointed with the max level schematics i have available to me. Grit Teeth is only craftable by Biochem and is usually available on GTN. : Cybertech: Reusable grenades (for Cybertech char. Just a note: all you need is bioanalysis to level up biochem. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?Spoiler: This may not be the first thread on this. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. They should fail missions. With the coming Biochem nerf, i'm now i'm wondering if I should change my crew skill now before it gets too late. There are three main purposes of crafting at endgame: Reusable stims (Biochem) Augments. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. 1. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 550 using the least amount of materials. OK, so I currently have an issue to resolve between two of my characters. 3. You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. 2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general. Biochem Leveling (Pre 4. We would like to show you a description here but the site won’t allow us. All Activity; Home ; English ; Crew Skills ; Biochem is the best because it is the only profession designed competently. Champion's Lightsaber. The following crew skills have been covered in our guides: Crew Skills Guide. Step 2: Deconstruct the lot. Here is a brief overview of how it works: So as we level this skill up its a insane money pit as we all know. And, of course, the adrenals. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. Support. Cybertech is worthless endgame, unless you can planning it use it to keep alts in mods. Unlike other level 75 crafting schematics, no Processed Isotope Stabilizers or Solid Resource Matrixs are required to craft the stims, adrenals and medpacs, and only the re-useable versions require the rarer Legendary Ember materials. I finally got around to having some other toons craft quite a bit of the Mk-1’s and 2’s the other day and noticed that I kept having to purchase a lot of the same materials. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. These special name generators follow the patterns and. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. The level colours are: * Red (theoretical): it's too high level. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. Are the crafted adrenals, medpacks and so on only usable by the crafters themselv. Updated August 9, 2022. com . 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 700 using the least amount of materials. Full Review find out how to use your biochem with this great biochem guide for swtorSee the full review of SWTOR S. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. analyze data and formulate a. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac,. Is their any recipes in other crafting trees that make it worth while? has bioware announced any buffs for other crafting? or should I just drop my max level armormech and move on? discuss. Whether that was what BW intended or not, I'm not sure. the epic one for lvl 48 i 104 and some power making only a littel weaker then the rekata is this intended or a bug or mistakeImage: BioWare and EA via HGG / Noelle Roberts. ago. I am really struggling to keep up with gear right now. Dark Adept's Lightsaber (main hand) PvP Vendor, Valor 34. . All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. Warzone medpacs restore a flat percentage of your current maxhp, the biochem medpac just restores x amount of hp and thats far less than the percentage warzone medpacs will heal under any circumstance. It can be very frustrating. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. - The Rakata biochem stuff is reusable and better than the bl. This material is used in nearly all Grade 3 Biochem. Dark Project (craftable by any skill) requires: 1x Invasion Project - craftable by any skill. LOL Biochem still has schematics that only have a 5% success rate. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. Story Mission. If you want to use them for hardcore endgame content, Biochem. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Force Cloak resets the cooldown of Shadow Stride. 0 paradigm in the stims market. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. . For complete self-sufficiency in Biochem, you need to take Bioanalysis and. 186 votes, 39 comments. Bonus quest for Decimation. BioChem Implants. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). This Guide is a complementary addition to the Ultimate SWTOR Beginners Guide! Mrgoldsilver • 1 yr. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. Whether that was what BW intended or not, I'm not sure. Anyone power level it up and happy with it? Thanks =)Complementary skills: Biochem, diplomacy (if aiming to maximize the usefulness of biochem) Collect actively or use credits for missions to passively collect material as well. Make the level 40 reusables accessable to non biochem. In this video, we’ll be going over how to…. ago. I'll be one of the first people to tell you that something that I am using and sunk time into can be overpowered. . Everything good I can make right now requires that you have 400 biochem to use it. Biochemists can create medpacs to restore health,. PS: Sorry for my bad english but h. They can be traded or bought/sold, but they require 600 biochem to use. The epic barrels are worse than the barrels available f. 5. Jawbreaker - Using Backhand while Invincible extends the duration of Invincible by 5 seconds. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating. Recommended PostsPosted December 16, 2011. Biochem - Too many mats >_<. Greffon cellulaire bioénergétique. KOTOR II. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. Per toon)SWTOR Armormech Crafting Guide. i ran as artifice. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. Home Game News Store Forum Support PLAY NOW All Activity; More. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. JekRander was close. is just so obviously better. So not a huge market for them, because if you can use them you can craft them. A male Mon Calamari failed Jedi Padawan. If I put the BioChem on the character, does she actually need to craft, or will she be able to use whatever other character is carfting no matter her level in Biochemistry (as if in it. 6k. 1 days, we made some adjustments in certain high-level objects "purple" manufacturable by the player with the skills of the crew biochemistry and cybernetics. Diplomacy and Bioanalysis, which enable you to collect materials that can be used to craft Biochem items, can be found in the next room, which has a hologram star symbol, and you must speak with one of them to obtain the necessary materials. What you should be asking for is for other skills to be improved to be on par. Crew Skills. Star Conflict: The Old Republic has 6 different crafting skills yourself could choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. . Frankly I'd rath. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Is it a waste to have a 2nd Biochem toon?Companion crew skill increases after each mission or crafting. ValidAvailable. Either Nerf Biochem. Requires Biochem (400) This marvel of biochemical engineering is not consumed on use. Unsure if I should post this in customer support or PvP forums. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. They'd be reusable medkits. 5k healed. The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. Remember: mission skills provide materials, and Diplomacy materials are required for *all* ranks of Biochemistry, and for nothing else. Given that Biochem is considered by. Planet. More . We both agreed that the right thing to do was to buff the other crew skills, making 'em better, and we kinda hoped that would be what Bioware would do. SWTOR Biochem Crafting Guide. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. Send them out on Diplomacy missions instead. Now that new purples are non reusable and add way more stats and last 4 times longer those are the ones to sell it seems. Patch Notes Update 7. At artifice level 100 you get a rating 42 green hilt that requires level 17. So, nobody can use it except biochem master itself. Go to swtor r/swtor • by. I currently have Cybertech, but I feel as it's not really worth it anymore (its worth it to m. I am currently 400/400 armstech and i am severely disappointed with the max level schematics i have available to me. Grade 3 Biochem Cell Graft Created using the skills of Biochem to combine Bio-Energy Cell Samples and Hallucinogenic Compounds. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a. What are the plans to make non-Biochem useful for end-game Ops players? Seems our whole guild converted to Biochem in the last month or two. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recentAdding to this, pick up gathering skills. I love reusables. Go to topic listing. jedimaster1uke • 2. • 2 yr. 0 Beginners Guide focusing on Crafting. Category: Crew SkillsThat explains a lot. Beside Gathering and crafting professions. Edited October 11, 2015 by KhevarReverse Engineer in stacks of 10. Here are the Legendary Items you should use as an Infiltration Shadow: Shadowcraft – Using Shadow Stride from stealth grants Shadowcraft, increasing your critical chance by 100% for 6 seconds. Maybe you would have to roll over 50 to succeed at slicing. Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. Biochemists can reverse. And, of course, the adrenals. At the moment everyone knows biochem is incredibly overpowered for both PvP and PvE. Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. I've not played in a month, but when I did play Biochem was the end-all-be-all of crew skills, heard that got changed so not sure. And to fill in any additional infomation, here are some guides on Bioanalysis (the crew skill that provides you with all the materials for Biochem) Complete list of. Since then, BioWare. Below is a list of. Ruins of Nul. Members. there are no perks for the blues adrenals over the reuseable ones it seems, but the blues seem to generally be the secondary sellers of biochem. Overview. I have a character with 400 biochem. PLEASE READ THIS DISCLAIMER : I *am* a Biochemist myself. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 5k heal medal and 75k if you can somehow manage to get that high. . Recommended Crafting Skills: Artifice, Synthweaving. Yes. This is a little like shooting myself in the foot, but is it really intended that self-healing from a medpack can be used towards healing medals? I am a biochemist with the level 48 reusable medpack that heals for 3750-4575. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. See moreBiochem is a crafting crew skill. We lost our last armstech today, he just rolled biochem. The more people swap to Biochem for this, the bigger this negative impact will be. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. 1. 3 Endgame Gearing Guide. Biochem is EXACTLY where it should be right now. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. 11K subscribers. Then RE the blue schematics to the purple reuseable items. I, personally, am on the fence right now. Biochemists can. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. the practice of collecting genetic material from creatures and. SWTOR 7. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting themHow to obtain it: Make a bunch of Basic Med Packs. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide;. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. BioWare has made loads of gearing changes over the course of SWTOR 7. You will be able to choose three professions out of fourteen available. The medpacs are way weaker. SWTOR Armstech Crafting Guide. I raised Biochem to 500 a couple of weeks ago, and between 400-450 there were some wonky patches where I had to craft blue adrenals, and possibly some RE learned blue implants. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. From the little info I gathered, it seems biochem is a very good crafting skill w. Where do I find these? I. Seriously reusable stims, medpacks etc? This saves a ton of money in the long run + time you'd have to spend always resupplying yourself with stims/medpacks etc. View data for the Biochem SWTOR NPC. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. My three crew skills are Bioanalysis, Biochem, and Diplomacy. Taking away the large amounts of money that will be saved over the long run, is Biochem really worth it? Our stims only provide slightly more of their stats than the corresponding Exotech. 1. The level is a way of measuring one's mastery of the profession. Cameirus. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Hey is there any reason to keep artiface as a tank? I feel I should just level biochem. r/swtor. . PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. The grenades just suck, they are on a 5min cooldown and really don't do much. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. News. Hey guys im very much new to this game so sorry for the noobiness of the question. Posted December 24, 2011. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. 3. Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. The non-reusable ones that everyone else has to use take quite a few mats and are rather time consuming to make so they tend to be costly - stims aren't so bad because they actually. A SWTOR 7. . Complete guide to all Daily Missions on Onderon for Empire and Republic, available with the release of SWTOR 6. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. I, personally, am on the fence right now. Crew Skills; SWTOR. My Biochem character has: 1) Reusable Rakata stat boost (that's a massive amount of free stats you have ALL the time since it's reusable). In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. 534. 1 I made the mistake of going cybertech straight off the bat going into 2. Adrenals that were craftable by Biochemists before 1. 1. As reminder: for all Rakata chemicals will require 400 biochem in 1. Members. . 0 remain BiS. I got it after REing a stack of 8. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. Underworld Trading Leveling 1 - 100. ago. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?After having made many chars and trying out all the crafting to some degree or another, biochem appears to be the only crew skill that gives exclusive benefits to the character (Rakata stim/adrenal/meds). These crew skills are separated into three main categories. I've spent quite a bit of my money leveling my artifice and corresponding gathering skills to 400 and I don't want to drop it and lose. For endgame (currently). Nothing comes even close to the utility of biochem in endgame, all other crafting skills are worthless post 50. And ofcourse first thing that I did - I made Rakata chemicals: medpack, adrenal and stim. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. . I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. I turned the blue "Prototype hyper-battle fortitude stim" into the epic version. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. I'm so excited to check out the #SWTOR crafting changes! 10. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. if you want to be entirely self sufficient then you can only really create one type of item. Suggestion Box. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa,. can someone tell me why this profession is so freaking worthless? In fact, I've been talking to every non-bio chem person and they seem to feel the same way. . Those two will give you all the crafting materials you need for Biochem plus Diplomacy you get companion gifts that you can use or sell. Screen. Perks of having choice and randomization in crafting, I guess. Posted February 13, 2012. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Someone seriously needs to take a look at the mat requirements for Biochem. Nerf it, or buff everythi. stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. Use of this item now requires. Biochem Leveling Guide (6. Reverse-Engineer them until you learn the Reusable recipe!I'm a returning playrr and had a few questions, is biochem still a must for pvp. X) Cybertech Leveling (Pre-4. . ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. 3 / 7. 0) Biochem Leveling (4. Biochem rekata stim now give 112 aim,willpower and so on which makes it worse then exotech blue which gives 128 and more power aswell get remember the numbers for the power. With reusables not making it into 3. But Biotech can make lots of single use med-pacs for itself and alts. Biochem. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit.